Are your students overwhelmed by their screen time and unsure of its effects? Help them take control of their digital well-being! Empower students to reflect on how their daily tech use impacts their emotions and create a path towards healthier tech habits.
In today’s digital age, students are constantly connected, but many struggle to understand the effect this connection has on their emotional health. As a school librarian, you are in a unique position to guide them through this self-awareness journey.
With the Digital Well-Being activities, students will track their technology use and visualize how it influences their mood using fun, interactive tools like a mood meter and reflection charts.
This resource is perfect for grades 4-6, providing activities that fit within a 30-minute session. Through engaging prompts and collaborative learning strategies, students will gain insight into their tech habits and build strategies for balanced digital consumption. Use this tool to seamlessly integrate SEL and digital literacy into your library curriculum.
This product has 30 pages, and it includes:
- Three (3) Standards-based lesson that help students evaluate the technology they use, the time they spend on technology, and the way it affects their mood.
- Seventeen (17) printable activities and resources for students to critically examine the time they spend on technology, and the emotional outcomes.
- Use these as stations, provide student choice, or as a whole group activity to review.
- 2 different types of reflection activities for students to evaluate which technology they view as necessary.
- 3 activities to contemplate the technology they use and why; including a reflection sheet, cut and paste ranking activity, and peer interview.
- Personal Technology Inventory to help students see the frequency of technology use.
- Planners and graphs to guide student reflection about technology use and frequency and determine next steps.
- 2 types of technology mood meters that helps them objectively see the ways technology affects their mood.
- Five (5) engagement strategies to facilitate movement, conversation, and critical thinking.
- Each strategy comes with detailed instructions to prepare and facilitate the activity. They even include prompts and questions when relevant.
- Strategies include mind-mapping, human meter, would you rather, fist to five, and a physical meter that children can make.
Standards Addressed:
AASL National School Library Standards – See the AASL Standards Framework for Learners to view full text.
- Inquire – A.1.
- Explore – A.2. – C.3. – D.3.
- Include – D.1. – D.2. – D.3.
Terms of Use
© Vr2l Tch – By purchasing this product, you receive a one-user license. Copying or distributing to others is prohibited. See our Site Terms of Use for more information. For teacher-librarians: You may use this product with all of your classes and students.
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